UI: Optimize cross pipe render function.
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parent
dd8a89b706
commit
6d54263aae
@ -8,7 +8,7 @@
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],
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"widgetSizeX": 1,
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"widgetSizeY": 1,
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"stateRenderFunction": "var horizontalLiquidPattern = ctx.svg.defs().findOne('pattern#horizontal-liquid');\nvar horizontalFluidElements = ctx.tags['horizontal-fluid'];\n\nif (horizontalLiquidPattern) {\n horizontalLiquidPattern.id(ctx.api.generateElementId());\n for (var i=0;i<horizontalFluidElements.length;i++) {\n horizontalFluidElements[i].fill(horizontalLiquidPattern);\n }\n} else {\n horizontalLiquidPattern = horizontalFluidElements[0].reference('fill');\n}\n\nvar verticalLiquidPattern = ctx.svg.defs().findOne('pattern#vertical-liquid');\nvar verticalFluidElements = ctx.tags['vertical-fluid'];\n\nif (verticalLiquidPattern) {\n verticalLiquidPattern.id(ctx.api.generateElementId());\n for (var i=0;i<verticalFluidElements.length;i++) {\n verticalFluidElements[i].fill(verticalLiquidPattern);\n }\n} else {\n verticalLiquidPattern = verticalFluidElements[0].reference('fill');\n}\n\nif (horizontalLiquidPattern) {\n var fluid = ctx.values.horizontalFluid && !ctx.values.leak;\n var flow = ctx.values.horizontalFlow;\n var flowDirection = ctx.values.horizontalFlowDirection;\n var flowAnimationSpeed = ctx.values.horizontalFlowAnimationSpeed;\n \n updateLiquidPatternAnimation(horizontalLiquidPattern, fluid, \n flow, flowDirection, flowAnimationSpeed);\n}\n\nif (verticalLiquidPattern) {\n var fluid = ctx.values.verticalFluid && !ctx.values.leak;\n var flow = ctx.values.verticalFlow;\n var flowDirection = ctx.values.verticalFlowDirection;\n var flowAnimationSpeed = ctx.values.verticalFlowAnimationSpeed;\n \n updateLiquidPatternAnimation(verticalLiquidPattern, fluid, \n flow, flowDirection, flowAnimationSpeed);\n}\n\nfunction updateLiquidPatternAnimation(liquidPattern, fluid, flow, flowDirection, flowAnimationSpeed) {\n var elementFluid = liquidPattern.remember('fluid');\n var elementFlow = null;\n var elementFlowDirection = null;\n \n if (fluid !== elementFluid) {\n liquidPattern.remember('fluid', fluid);\n elementFlow = null;\n elementFlowDirection = null;\n } else {\n elementFlow = liquidPattern.remember('flow');\n elementFlowDirection = liquidPattern.remember('flowDirection');\n }\n \n if (fluid) {\n if (flow !== elementFlow) {\n liquidPattern.remember('flow', flow);\n if (flow) {\n liquidPattern.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n } else {\n ctx.api.resetAnimation(liquidPattern);\n }\n } else if (flow && elementFlowDirection !== flowDirection) {\n liquidPattern.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n }\n if (flow && liquidPattern) {\n liquidPattern.timeline().speed(flowAnimationSpeed);\n }\n } else {\n ctx.api.resetAnimation(liquidPattern);\n }\n}\n\nfunction animateFlow(liquidPattern, forwardElseReverse) {\n ctx.api.resetAnimation(liquidPattern);\n var deltaX = forwardElseReverse ? 172 : -172;\n liquidPattern.animate(1000).ease('-').relative(deltaX, 0).loop();\n}\n\n",
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"stateRenderFunction": "var horizontalLiquidPattern = prepareLiquidPattern('horizontal-liquid', 'horizontal-fluid');\nvar verticalLiquidPattern = prepareLiquidPattern('vertical-liquid', 'vertical-fluid');\n\nif (horizontalLiquidPattern) {\n var fluid = ctx.values.horizontalFluid && !ctx.values.leak;\n var flow = ctx.values.horizontalFlow;\n var flowDirection = ctx.values.horizontalFlowDirection;\n var flowAnimationSpeed = ctx.values.horizontalFlowAnimationSpeed;\n \n updateLiquidPatternAnimation(horizontalLiquidPattern, fluid, \n flow, flowDirection, flowAnimationSpeed);\n}\n\nif (verticalLiquidPattern) {\n var fluid = ctx.values.verticalFluid && !ctx.values.leak;\n var flow = ctx.values.verticalFlow;\n var flowDirection = ctx.values.verticalFlowDirection;\n var flowAnimationSpeed = ctx.values.verticalFlowAnimationSpeed;\n \n updateLiquidPatternAnimation(verticalLiquidPattern, fluid, \n flow, flowDirection, flowAnimationSpeed);\n}\n\nfunction prepareLiquidPattern(patternId, fluidElementTag) {\n var liquidPattern = ctx.svg.defs().findOne('pattern#'+patternId);\n var fluidElements = ctx.tags[fluidElementTag];\n\n if (liquidPattern) {\n liquidPattern.id(ctx.api.generateElementId());\n for (var i=0;i<fluidElements.length;i++) {\n fluidElements[i].fill(liquidPattern);\n }\n } else {\n liquidPattern = fluidElements[0].reference('fill');\n }\n return liquidPattern;\n}\n\nfunction updateLiquidPatternAnimation(liquidPattern, fluid, flow, flowDirection, flowAnimationSpeed) {\n var elementFluid = liquidPattern.remember('fluid');\n var elementFlow = null;\n var elementFlowDirection = null;\n \n if (fluid !== elementFluid) {\n liquidPattern.remember('fluid', fluid);\n elementFlow = null;\n elementFlowDirection = null;\n } else {\n elementFlow = liquidPattern.remember('flow');\n elementFlowDirection = liquidPattern.remember('flowDirection');\n }\n \n if (fluid) {\n if (flow !== elementFlow) {\n liquidPattern.remember('flow', flow);\n if (flow) {\n liquidPattern.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n } else {\n ctx.api.resetAnimation(liquidPattern);\n }\n } else if (flow && elementFlowDirection !== flowDirection) {\n liquidPattern.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n }\n if (flow && liquidPattern) {\n liquidPattern.timeline().speed(flowAnimationSpeed);\n }\n } else {\n ctx.api.resetAnimation(liquidPattern);\n }\n}\n\nfunction animateFlow(liquidPattern, forwardElseReverse) {\n ctx.api.resetAnimation(liquidPattern);\n var deltaX = forwardElseReverse ? 172 : -172;\n liquidPattern.animate(1000).ease('-').relative(deltaX, 0).loop();\n}\n\n",
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"tags": [
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{
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"tag": "horizontal-fluid",
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
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