Update TBEL help links
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@ -148,7 +148,7 @@ ui:
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# Help parameters
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help:
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# Base url for UI help assets
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base-url: "${UI_HELP_BASE_URL:https://raw.githubusercontent.com/thingsboard/thingsboard-ui-help/release-3.4.1}"
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base-url: "${UI_HELP_BASE_URL:https://raw.githubusercontent.com/thingsboard/thingsboard-ui-help/release-3.4.2}"
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database:
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ts_max_intervals: "${DATABASE_TS_MAX_INTERVALS:700}" # Max number of DB queries generated by single API call to fetch telemetry records
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File diff suppressed because one or more lines are too long
@ -0,0 +1,68 @@
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#### Clear alarm details builder function
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<div class="divider"></div>
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<br/>
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*function Details(msg, metadata, msgType): any*
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JavaScript function generating **Alarm Details** object to update existing one. Used for storing additional parameters inside Alarm.<br>
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For example you can save attribute name/value pair from Original Message payload or Metadata.
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**Parameters:**
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{% include rulenode/tbel/common_node_script_args %}
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**Returns:**
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Should return the object presenting **Alarm Details**.
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Current Alarm Details can be accessed via `metadata.prevAlarmDetails`.<br>
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**Note** that `metadata.prevAlarmDetails` is a raw String field, and it needs to be converted into object using this construction:
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```javascript
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var details = {};
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if (metadata.prevAlarmDetails) {
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// remove prevAlarmDetails from metadata
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delete metadata.prevAlarmDetails;
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details = JSON.parse(metadata.prevAlarmDetails);
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}
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{:copy-code}
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```
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<div class="divider"></div>
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##### Examples
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<ul>
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<li>
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Take <code>count</code> property from previous Alarm and increment it.<br>
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Also put <code>temperature</code> attribute from inbound Message payload into Alarm details:
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</li>
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</ul>
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```javascript
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var details = {temperature: msg.temperature, count: 1};
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if (metadata.prevAlarmDetails) {
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var prevDetails = JSON.parse(metadata.prevAlarmDetails);
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// remove prevAlarmDetails from metadata
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delete metadata.prevAlarmDetails;
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if (prevDetails.count) {
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details.count = prevDetails.count + 1;
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}
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}
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return details;
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{:copy-code}
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```
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<br>
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More details about Alarms can be found in [this tutorial{:target="_blank"}](${siteBaseUrl}/docs/user-guide/alarms/).
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You can see the real life example, where this node is used, in the next tutorial:
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- [Create and Clear Alarms{:target="_blank"}](${siteBaseUrl}/docs/user-guide/rule-engine-2-0/tutorials/create-clear-alarms/)
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<br>
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<br>
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@ -0,0 +1,11 @@
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<ul>
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<li><b>msg:</b> <code>{[key: string]: any}</code> - is a Message payload key/value object.
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</li>
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<li><b>metadata:</b> <code>{[key: string]: string}</code> - is a Message metadata key/value map, where both keys and values are strings.
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</li>
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<li><b>msgType:</b> <code>string</code> - is a string containing Message type. See <a href="https://github.com/thingsboard/thingsboard/blob/ea039008b148453dfa166cf92bc40b26e487e660/ui-ngx/src/app/shared/models/rule-node.models.ts#L338" target="_blank">MessageType</a> enum for common used values.
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</li>
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</ul>
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Enable 'debug mode' for your rule node to see the messages that arrive in near real-time.
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See <a href="https://thingsboard.io/docs/user-guide/rule-engine-2-0/overview/#debugging" target="_blank">Debugging</a> for more information.
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@ -0,0 +1,69 @@
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#### Create alarm details builder function
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<div class="divider"></div>
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<br/>
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*function Details(msg, metadata, msgType): any*
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JavaScript function generating **Alarm Details** object. Used for storing additional parameters inside Alarm.<br>
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For example you can save attribute name/value pair from Original Message payload or Metadata.
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**Parameters:**
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{% include rulenode/tbel/common_node_script_args %}
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**Returns:**
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Should return the object presenting **Alarm Details**.
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**Optional:** previous Alarm Details can be accessed via `metadata.prevAlarmDetails`.<br>
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If previous Alarm does not exist, this field will not be present in Metadata. **Note** that `metadata.prevAlarmDetails`<br>
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is a raw String field, and it needs to be converted into object using this construction:
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```javascript
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var details = {};
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if (metadata.prevAlarmDetails) {
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// remove prevAlarmDetails from metadata
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delete metadata.prevAlarmDetails;
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details = JSON.parse(metadata.prevAlarmDetails);
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}
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{:copy-code}
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```
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<div class="divider"></div>
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##### Examples
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<ul>
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<li>
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Take <code>count</code> property from previous Alarm and increment it.<br>
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Also put <code>temperature</code> attribute from inbound Message payload into Alarm details:
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</li>
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</ul>
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```javascript
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var details = {temperature: msg.temperature, count: 1};
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if (metadata.prevAlarmDetails) {
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var prevDetails = JSON.parse(metadata.prevAlarmDetails);
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// remove prevAlarmDetails from metadata
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delete metadata.prevAlarmDetails;
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if (prevDetails.count) {
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details.count = prevDetails.count + 1;
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}
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}
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return details;
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{:copy-code}
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```
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<br>
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More details about Alarms can be found in [this tutorial{:target="_blank"}](${siteBaseUrl}/docs/user-guide/alarms/).
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You can see the real life example, where this node is used, in the next tutorial:
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- [Create and Clear Alarms{:target="_blank"}](${siteBaseUrl}/docs/user-guide/rule-engine-2-0/tutorials/create-clear-alarms/)
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<br>
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<br>
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@ -0,0 +1,84 @@
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#### Filter message function
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<div class="divider"></div>
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<br/>
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*function Filter(msg, metadata, msgType): boolean*
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JavaScript function defines a boolean expression based on the incoming Message and Metadata.
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**Parameters:**
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{% include rulenode/tbel/common_node_script_args %}
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**Returns:**
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Must return a `boolean` value. If `true` - routes Message to subsequent rule nodes that are related via **True** link,
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otherwise sends Message to rule nodes related via **False** link.
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Uses 'Failure' link in case of any failures to evaluate the expression.
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<div class="divider"></div>
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##### Examples
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* Forward all messages with `temperature` value greater than `20` to the **True** link and all other messages to the **False** link.
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Assumes that incoming messages always contain the 'temperature' field:
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```javascript
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return msg.temperature > 20;
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{:copy-code}
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```
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Example of the rule chain configuration:
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* Same as above, but checks that the message has 'temperature' field to **avoid failures** on unexpected messages:
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```javascript
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return typeof msg.temperature !== 'undefined' && msg.temperature > 20;
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{:copy-code}
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```
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* Forward all messages with type `ATTRIBUTES_UPDATED` to the **True** chain and all other messages to the **False** chain:
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```javascript
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if (msgType === 'ATTRIBUTES_UPDATED') {
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return true;
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} else {
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return false;
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}
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{:copy-code}
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```
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<ul>
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<li>Send message to the <strong>True</strong> chain if the following conditions are met.<br>Message type is <code>POST_TELEMETRY_REQUEST</code> and<br>
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(device type is <code>vehicle</code> and <code>humidity</code> value is greater than <code>50</code> or<br>
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device type is <code>controller</code> and <code>temperature</code> value is greater than <code>20</code> and <code>humidity</code> value is greater than <code>60</code>).<br>
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Otherwise send message to the <strong>False</strong> chain:
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</li>
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</ul>
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```javascript
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if (msgType === 'POST_TELEMETRY_REQUEST') {
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if (metadata.deviceType === 'vehicle') {
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return msg.humidity > 50;
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} else if (metadata.deviceType === 'controller') {
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return msg.temperature > 20 && msg.humidity > 60;
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}
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}
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return false;
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{:copy-code}
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```
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<br>
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You can see real life example, how to use this node in those tutorials:
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- [Create and Clear Alarms{:target="_blank"}](${siteBaseUrl}/docs/user-guide/rule-engine-2-0/tutorials/create-clear-alarms/#node-a-filter-script)
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- [Reply to RPC Calls{:target="_blank"}](${siteBaseUrl}/docs/user-guide/rule-engine-2-0/tutorials/rpc-reply-tutorial#add-filter-script-node)
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<br>
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<br>
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#### Message generator function
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<div class="divider"></div>
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<br/>
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*function Generate(prevMsg, prevMetadata, prevMsgType): {msg: object, metadata: object, msgType: string}*
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JavaScript function generating new Message using previous Message payload, Metadata and Message type as input arguments.
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**Parameters:**
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<ul>
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<li><b>prevMsg:</b> <code>{[key: string]: any}</code> - is a previously generated Message payload key/value object.
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</li>
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<li><b>prevMetadata:</b> <code>{[key: string]: string}</code> - is a previously generated Message metadata key/value object.
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</li>
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<li><b>prevMsgType:</b> <code>string</code> - is a previously generated string Message type. See <a href="https://github.com/thingsboard/thingsboard/blob/ea039008b148453dfa166cf92bc40b26e487e660/ui-ngx/src/app/shared/models/rule-node.models.ts#L338" target="_blank">MessageType</a> enum for common used values.
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</li>
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</ul>
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**Returns:**
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Should return the object with the following structure:
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```javascript
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{
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msg: {[key: string]: any},
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metadata: {[key: string]: string},
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msgType: string
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}
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```
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All fields in resulting object are mandatory.
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<div class="divider"></div>
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##### Examples
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* Generate message of type `POST_TELEMETRY_REQUEST` with random `temperature` value from `18` to `32`:
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```javascript
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var temperature = 18 + Math.random() * (32 - 18);
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// Round to at most 2 decimal places (optional)
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temperature = Math.round( temperature * 100 ) / 100;
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var msg = { temperature: temperature };
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return { msg: msg, metadata: {}, msgType: "POST_TELEMETRY_REQUEST" };
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{:copy-code}
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```
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<ul>
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<li>
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Generate message of type <code>POST_TELEMETRY_REQUEST</code> with <code>temp</code> value <code>42</code>,
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<code>humidity</code> value <code>77</code><br>
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and <strong>metadata</strong> with field <code>data</code> having value <code>40</code>:
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</li>
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</ul>
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```javascript
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var msg = { temp: 42, humidity: 77 };
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var metadata = { data: 40 };
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return { msg: msg, metadata: metadata, msgType: "POST_TELEMETRY_REQUEST" };
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{:copy-code}
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```
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<ul>
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<li>
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Generate message of type <code>POST_TELEMETRY_REQUEST</code> with <code>temperature</code> value<br>
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increasing and decreasing linearly in the range from <code>18</code> to <code>32</code>:
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</li>
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</ul>
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```javascript
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var lower = 18;
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var upper = 32;
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var isDecrement = 'false';
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var temperature = lower;
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// Get previous values
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if (typeof prevMetadata !== 'undefined' &&
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typeof prevMetadata.isDecrement !== 'undefined') {
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isDecrement = prevMetadata.isDecrement;
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}
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if (typeof prevMsg !== 'undefined' &&
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typeof prevMsg.temperature !== 'undefined') {
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temperature = prevMsg.temperature;
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}
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if (isDecrement === 'true') {
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temperature--;
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if (temperature <= lower) {
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isDecrement = 'false';
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temperature = lower;
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}
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} else {
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temperature++;
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if (temperature >= upper) {
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isDecrement = 'true';
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temperature = upper;
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}
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}
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var msg = { temperature: temperature };
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var metadata = { isDecrement: isDecrement };
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return { msg: msg, metadata: metadata, msgType: "POST_TELEMETRY_REQUEST" };
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{:copy-code}
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```
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<br>
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<br>
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@ -0,0 +1,37 @@
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#### Message to string function
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<div class="divider"></div>
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<br/>
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*function toString(msg, metadata, msgType): string*
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JavaScript function transforming incoming Message to String for further logging to the server log file.
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**Parameters:**
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{% include rulenode/tbel/common_node_script_args %}
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**Returns:**
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Should return `string` value used for logging to the server log file.
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<div class="divider"></div>
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##### Examples
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* Create string message containing incoming message and incoming metadata values:
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```javascript
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return 'Incoming message:\n' + JSON.stringify(msg) +
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'\nIncoming metadata:\n' + JSON.stringify(metadata);
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{:copy-code}
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```
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<br>
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You can see real life example, how to use this node in this tutorial:
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- [Reply to RPC Calls{:target="_blank"}](${siteBaseUrl}/docs/user-guide/rule-engine-2-0/tutorials/rpc-reply-tutorial#log-unknown-request)
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<br>
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<br>
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@ -0,0 +1,101 @@
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#### Switch message function
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<div class="divider"></div>
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<br/>
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*function Switch(msg, metadata, msgType): string[]*
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JavaScript function computing **an array of Link names** to forward the incoming Message.
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**Parameters:**
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{% include rulenode/tbel/common_node_script_args %}
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**Returns:**
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Should return an array of `string` values presenting **link names** that the Rule Engine should use to further route the incoming Message.<br>
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If the result is an empty array - message will not be routed to any Node and will be immediately
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<a href="https://thingsboard.io/docs/user-guide/rule-engine-2-0/overview/#message-processing-result" target="_blank">acknowledged</a>.
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<div class="divider"></div>
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##### Examples
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<ul>
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<li>
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Forward all messages with <code>temperature</code> value greater than <code>30</code> to the <strong>'High temperature'</strong> chain,<br>
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with <code>temperature</code> value lower than <code>20</code> to the <strong>'Low temperature'</strong> chain and all other messages<br>
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to the <strong>'Other'</strong> chain:
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</li>
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</ul>
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```javascript
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if (msg.temperature > 30) {
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return ['High temperature'];
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} else if (msg.temperature < 20) {
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return ['Low temperature'];
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} else {
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return ['Other'];
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}
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{:copy-code}
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```
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Example of the rule chain configuration:
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<ul>
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<li>
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For messages with type <code>POST_TELEMETRY_REQUEST</code>:
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<ul>
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<li>
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if <code>temperature</code> value lower than <code>18</code> forward to the <strong>'Low temperature telemetry'</strong> chain,
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</li>
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<li>
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otherwise to the <strong>'Normal temperature telemetry'</strong> chain.
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</li>
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</ul>
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For messages with type <code>POST_ATTRIBUTES_REQUEST</code>:<br>
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<ul>
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<li>
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if <code>currentState</code> value is <code>IDLE</code> forward to the <strong>'Idle State'</strong> and <strong>'Update State Attribute'</strong> chains,
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</li>
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<li>
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if <code>currentState</code> value is <code>RUNNING</code> forward to the <strong>'Running State'</strong> and <strong>'Update State Attribute'</strong> chains,
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</li>
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<li>
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otherwise to the <strong>'Unknown State'</strong> chain.
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</li>
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</ul>
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For all other message types - discard the message (do not route to any Node).
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</li>
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</ul>
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```javascript
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if (msgType === 'POST_TELEMETRY_REQUEST') {
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if (msg.temperature < 18) {
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return ['Low Temperature Telemetry'];
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} else {
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return ['Normal Temperature Telemetry'];
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}
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} else if (msgType === 'POST_ATTRIBUTES_REQUEST') {
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if (msg.currentState === 'IDLE') {
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return ['Idle State', 'Update State Attribute'];
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} else if (msg.currentState === 'RUNNING') {
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return ['Running State', 'Update State Attribute'];
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} else {
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return ['Unknown State'];
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}
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}
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return [];
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{:copy-code}
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||||
```
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|
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<br>
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|
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You can see real life example, how to use this node in this tutorial:
|
||||
|
||||
- [Data function based on telemetry from 2 devices{:target="_blank"}](${siteBaseUrl}/docs/user-guide/rule-engine-2-0/tutorials/function-based-on-telemetry-from-two-devices#delta-temperature-rule-chain)
|
||||
|
||||
<br>
|
||||
<br>
|
||||
@ -0,0 +1,89 @@
|
||||
#### Transform message function
|
||||
|
||||
<div class="divider"></div>
|
||||
<br/>
|
||||
|
||||
*function Transform(msg, metadata, msgType): {msg: object, metadata: object, msgType: string}*
|
||||
|
||||
The JavaScript function to transform input Message payload, Metadata and/or Message type to the output message.
|
||||
|
||||
**Parameters:**
|
||||
|
||||
{% include rulenode/tbel/common_node_script_args %}
|
||||
|
||||
**Returns:**
|
||||
|
||||
Should return the object with the following structure:
|
||||
|
||||
```javascript
|
||||
{
|
||||
msg?: {[key: string]: any},
|
||||
metadata?: {[key: string]: string},
|
||||
msgType?: string
|
||||
}
|
||||
```
|
||||
|
||||
All fields in resulting object are optional and will be taken from original message if not specified.
|
||||
|
||||
<div class="divider"></div>
|
||||
|
||||
##### Examples
|
||||
|
||||
* Add sum of two fields ('a' and 'b') as a new field ('sum') of existing message:
|
||||
|
||||
```javascript
|
||||
if(typeof msg.a !== "undefined" && typeof msg.b !== "undefined"){
|
||||
msg.sum = msg.a + msg.b;
|
||||
}
|
||||
return {msg: msg};
|
||||
```
|
||||
|
||||
* Transform value of the 'temperature' field from °F to °C:
|
||||
|
||||
```javascript
|
||||
msg.temperature = (msg.temperature - 32) * 5 / 9;
|
||||
return {msg: msg};
|
||||
```
|
||||
|
||||
* Replace the incoming message with the new message that contains only one field - count of properties in the original message:
|
||||
|
||||
```javascript
|
||||
var newMsg = {
|
||||
count: Object.keys(msg).length
|
||||
};
|
||||
return {msg: newMsg};
|
||||
```
|
||||
|
||||
<ul>
|
||||
<li>Change message type to <code>CUSTOM_UPDATE</code>,<br/>add additional attribute <strong><em>version</em></strong> into payload with value <strong><em>v1.1</em></strong>,<br/>change <strong><em>sensorType</em></strong> attribute value in Metadata to <strong><em>roomTemp</em></strong>:</li>
|
||||
</ul>
|
||||
|
||||
```javascript
|
||||
var newType = "CUSTOM_UPDATE";
|
||||
msg.version = "v1.1";
|
||||
metadata.sensorType = "roomTemp"
|
||||
return {msg: msg, metadata: metadata, msgType: newType};
|
||||
{:copy-code}
|
||||
```
|
||||
|
||||
* Replace the incoming message with **two** new messages that contain only one field - sum or difference of properties in the original message:
|
||||
|
||||
```javascript
|
||||
var sum = msg.a + msg.b;
|
||||
var diff = msg.a - msg.b;
|
||||
|
||||
return [
|
||||
{msg: {sum: sum}, metadata: metadata, msgType: msgType},
|
||||
{msg: {difference: diff}, metadata: metadata, msgType: msgType}
|
||||
];
|
||||
```
|
||||
|
||||
<br>
|
||||
|
||||
You can see real life example, how to use this node in those tutorials:
|
||||
|
||||
- [Transform incoming telemetry{:target="_blank"}](${siteBaseUrl}/docs/user-guide/rule-engine-2-0/tutorials/transform-incoming-telemetry/)
|
||||
- [Reply to RPC Calls{:target="_blank"}](${siteBaseUrl}/docs/user-guide/rule-engine-2-0/tutorials/rpc-reply-tutorial#add-transform-script-node)
|
||||
|
||||
<br>
|
||||
<br>
|
||||
Loading…
x
Reference in New Issue
Block a user