UI: scada symbol replace for unique ids

This commit is contained in:
Artem Dzhereleiko 2024-08-23 12:53:12 +03:00
parent 1e1e725f6a
commit f003582f14
20 changed files with 59 additions and 46 deletions

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@ -38,7 +38,7 @@
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@ -8,7 +8,7 @@
],
"widgetSizeX": 1,
"widgetSizeY": 1,
"stateRenderFunction": "var leftLiquidPattern = prepareLiquidPattern('left-liquid', 'left-fluid');\nvar rightLiquidPattern = prepareLiquidPattern('right-liquid', 'right-fluid');\nvar topLiquidPattern = prepareLiquidPattern('top-liquid', 'top-fluid');\n\nvar genericLiquidPattern = ctx.svg.defs().findOne('pattern#liquid');\nif (genericLiquidPattern) {\n genericLiquidPattern.id(ctx.api.generateElementId());\n leftLiquidPattern.attr({'xlink:href': '#'+genericLiquidPattern.id()});\n rightLiquidPattern.attr({'xlink:href': '#'+genericLiquidPattern.id()});\n topLiquidPattern.attr({'xlink:href': '#'+genericLiquidPattern.id()});\n}\n\nupdateLiquidPatternAnimation(leftLiquidPattern, 'left');\nupdateLiquidPatternAnimation(rightLiquidPattern, 'right');\nupdateLiquidPatternAnimation(topLiquidPattern, 'top');\n\n\nfunction prepareLiquidPattern(patternId, fluidElementTag) {\n var liquidPattern = ctx.svg.defs().findOne('pattern#'+patternId);\n var fluidElements = ctx.tags[fluidElementTag];\n\n if (liquidPattern) {\n liquidPattern.id(ctx.api.generateElementId());\n for (var i=0;i<fluidElements.length;i++) {\n fluidElements[i].fill(liquidPattern);\n }\n } else {\n liquidPattern = fluidElements[0].reference('fill');\n }\n return liquidPattern;\n}\n\nfunction updateLiquidPatternAnimation(liquidPattern, prefix) {\n if (liquidPattern) {\n var fluid = ctx.values[prefix + 'Fluid'] && !ctx.values.leak;\n var flow = ctx.values[prefix + 'Flow'];\n var flowDirection = ctx.values[prefix + 'FlowDirection'];\n var flowAnimationSpeed = ctx.values[prefix + 'FlowAnimationSpeed'];\n\n var elementFluid = liquidPattern.remember('fluid');\n var elementFlow = null;\n var elementFlowDirection = null;\n \n if (fluid !== elementFluid) {\n liquidPattern.remember('fluid', fluid);\n elementFlow = null;\n elementFlowDirection = null;\n } else {\n elementFlow = liquidPattern.remember('flow');\n elementFlowDirection = liquidPattern.remember('flowDirection');\n }\n \n if (fluid) {\n if (flow !== elementFlow) {\n liquidPattern.remember('flow', flow);\n if (flow) {\n liquidPattern.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n } else {\n ctx.api.resetAnimation(liquidPattern);\n }\n } else if (flow && elementFlowDirection !== flowDirection) {\n liquidPattern.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n }\n if (flow && liquidPattern) {\n liquidPattern.timeline().speed(flowAnimationSpeed);\n }\n } else {\n ctx.api.resetAnimation(liquidPattern);\n }\n }\n}\n\nfunction animateFlow(liquidPattern, forwardElseReverse) {\n ctx.api.resetAnimation(liquidPattern);\n var deltaX = forwardElseReverse ? 172 : -172;\n liquidPattern.animate(1000).ease('-').relative(deltaX, 0).loop();\n}\n\n",
"stateRenderFunction": "var leftLiquidPattern = prepareLiquidPattern('left-fluid');\nvar rightLiquidPattern = prepareLiquidPattern('right-fluid');\nvar topLiquidPattern = prepareLiquidPattern('top-fluid');\n\nupdateLiquidPatternAnimation(leftLiquidPattern, 'left');\nupdateLiquidPatternAnimation(rightLiquidPattern, 'right');\nupdateLiquidPatternAnimation(topLiquidPattern, 'top');\n\n\nfunction prepareLiquidPattern(fluidElementTag) {\n return ctx.tags[fluidElementTag][0].reference('fill');\n}\n\nfunction updateLiquidPatternAnimation(liquidPattern, prefix) {\n if (liquidPattern) {\n var fluid = ctx.values[prefix + 'Fluid'] && !ctx.values.leak;\n var flow = ctx.values[prefix + 'Flow'];\n var flowDirection = ctx.values[prefix + 'FlowDirection'];\n var flowAnimationSpeed = ctx.values[prefix + 'FlowAnimationSpeed'];\n\n var elementFluid = liquidPattern.remember('fluid');\n var elementFlow = null;\n var elementFlowDirection = null;\n \n if (fluid !== elementFluid) {\n liquidPattern.remember('fluid', fluid);\n elementFlow = null;\n elementFlowDirection = null;\n } else {\n elementFlow = liquidPattern.remember('flow');\n elementFlowDirection = liquidPattern.remember('flowDirection');\n }\n \n if (fluid) {\n if (flow !== elementFlow) {\n liquidPattern.remember('flow', flow);\n if (flow) {\n liquidPattern.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n } else {\n ctx.api.resetAnimation(liquidPattern);\n }\n } else if (flow && elementFlowDirection !== flowDirection) {\n liquidPattern.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n }\n if (flow && liquidPattern) {\n liquidPattern.timeline().speed(flowAnimationSpeed);\n }\n } else {\n ctx.api.resetAnimation(liquidPattern);\n }\n }\n}\n\nfunction animateFlow(liquidPattern, forwardElseReverse) {\n ctx.api.resetAnimation(liquidPattern);\n var deltaX = forwardElseReverse ? 172 : -172;\n liquidPattern.animate(1000).ease('-').relative(deltaX, 0).loop();\n}\n\n",
"tags": [
{
"tag": "leak",

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@ -38,7 +38,7 @@
},
{
"tag": "fluid",
"stateRenderFunction": "var fluid = ctx.values.fluid && !ctx.values.leak;\nvar flow = ctx.values.flow;\nvar flowDirection = ctx.values.flowDirection;\n\nvar elementFluid = element.remember('fluid');\nvar elementFlow = null;\nvar elementFlowDirection = null;\n\nif (fluid !== elementFluid) {\n element.remember('fluid', fluid);\n elementFlow = null;\n elementFlowDirection = null;\n} else {\n elementFlow = element.remember('flow');\n elementFlowDirection = element.remember('flowDirection');\n}\n\nvar liquidPattern = ctx.svg.defs().findOne('pattern#liquid');\nif (liquidPattern) {\n liquidPattern.id(ctx.api.generateElementId());\n element.fill(liquidPattern);\n} else {\n liquidPattern = element.reference('fill');\n}\n\nif (fluid) {\n element.show();\n if (flow !== elementFlow) {\n element.remember('flow', flow);\n if (flow) {\n element.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n } else {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n }\n }\n } else if (flow && elementFlowDirection !== flowDirection) {\n element.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n }\n if (flow && liquidPattern) {\n liquidPattern.timeline().speed(ctx.values.flowAnimationSpeed);\n }\n} else {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n }\n element.hide();\n}\n\nfunction animateFlow(liquidPattern, forwardElseReverse) {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n var deltaX = forwardElseReverse ? 172 : -172;\n liquidPattern.animate(1000).ease('-').relative(deltaX, 0).loop();\n }\n}",
"stateRenderFunction": "var fluid = ctx.values.fluid && !ctx.values.leak;\nvar flow = ctx.values.flow;\nvar flowDirection = ctx.values.flowDirection;\n\nvar elementFluid = element.remember('fluid');\nvar elementFlow = null;\nvar elementFlowDirection = null;\n\nif (fluid !== elementFluid) {\n element.remember('fluid', fluid);\n elementFlow = null;\n elementFlowDirection = null;\n} else {\n elementFlow = element.remember('flow');\n elementFlowDirection = element.remember('flowDirection');\n}\n\nvar liquidPattern = element.reference('fill');\n\nif (fluid) {\n element.show();\n if (flow !== elementFlow) {\n element.remember('flow', flow);\n if (flow) {\n element.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n } else {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n }\n }\n } else if (flow && elementFlowDirection !== flowDirection) {\n element.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n }\n if (flow && liquidPattern) {\n liquidPattern.timeline().speed(ctx.values.flowAnimationSpeed);\n }\n} else {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n }\n element.hide();\n}\n\nfunction animateFlow(liquidPattern, forwardElseReverse) {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n var deltaX = forwardElseReverse ? 172 : -172;\n liquidPattern.animate(1000).ease('-').relative(deltaX, 0).loop();\n }\n}",
"actions": null
},
{
@ -733,8 +733,7 @@
"step": null
}
]
}]]></tb:metadata>
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@ -11,7 +11,7 @@
"tags": [
{
"tag": "fluid",
"stateRenderFunction": "var fluid = ctx.values.fluid && !ctx.values.leak;\nvar flow = ctx.values.flow;\nvar flowDirection = ctx.values.flowDirection;\n\nvar elementFluid = element.remember('fluid');\nvar elementFlow = null;\nvar elementFlowDirection = null;\n\nif (fluid !== elementFluid) {\n element.remember('fluid', fluid);\n elementFlow = null;\n elementFlowDirection = null;\n} else {\n elementFlow = element.remember('flow');\n elementFlowDirection = element.remember('flowDirection');\n}\n\nvar liquidPattern = ctx.svg.defs().findOne('pattern#liquid');\nif (liquidPattern) {\n liquidPattern.id(ctx.api.generateElementId());\n element.fill(liquidPattern);\n} else {\n liquidPattern = element.reference('fill');\n}\n\nif (fluid) {\n element.show();\n if (flow !== elementFlow) {\n element.remember('flow', flow);\n if (flow) {\n element.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n } else {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n }\n }\n } else if (flow && elementFlowDirection !== flowDirection) {\n element.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n }\n if (flow && liquidPattern) {\n liquidPattern.timeline().speed(ctx.values.flowAnimationSpeed);\n }\n} else {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n }\n element.hide();\n}\n\nfunction animateFlow(liquidPattern, forwardElseReverse) {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n var deltaX = forwardElseReverse ? 172 : -172;\n liquidPattern.animate(1000).ease('-').relative(deltaX, 0).loop();\n }\n}",
"stateRenderFunction": "var fluid = ctx.values.fluid && !ctx.values.leak;\nvar flow = ctx.values.flow;\nvar flowDirection = ctx.values.flowDirection;\n\nvar elementFluid = element.remember('fluid');\nvar elementFlow = null;\nvar elementFlowDirection = null;\n\nif (fluid !== elementFluid) {\n element.remember('fluid', fluid);\n elementFlow = null;\n elementFlowDirection = null;\n} else {\n elementFlow = element.remember('flow');\n elementFlowDirection = element.remember('flowDirection');\n}\n\nvar liquidPattern = element.reference('fill');\n\nif (fluid) {\n element.show();\n if (flow !== elementFlow) {\n element.remember('flow', flow);\n if (flow) {\n element.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n } else {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n }\n }\n } else if (flow && elementFlowDirection !== flowDirection) {\n element.remember('flowDirection', flowDirection);\n animateFlow(liquidPattern, flowDirection);\n }\n if (flow && liquidPattern) {\n liquidPattern.timeline().speed(ctx.values.flowAnimationSpeed);\n }\n} else {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n }\n element.hide();\n}\n\nfunction animateFlow(liquidPattern, forwardElseReverse) {\n if (liquidPattern) {\n ctx.api.resetAnimation(liquidPattern);\n var deltaX = forwardElseReverse ? 172 : -172;\n liquidPattern.animate(1000).ease('-').relative(deltaX, 0).loop();\n }\n}",
"actions": null
},
{
@ -240,8 +240,7 @@
"step": null
}
]
}]]></tb:metadata>
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@ -204,6 +204,16 @@ const svgPartsRegex = /(<svg.*?>)(.*)<\/svg>/gms;
const tbNamespaceRegex = /<svg.*(xmlns:tb="https:\/\/thingsboard.io\/svg").*>/gms;
const generateElementId = () => {
const id = guid();
const firstChar = id.charAt(0);
if (firstChar >= '0' && firstChar <= '9') {
return 'a' + id;
} else {
return id;
}
};
export const applyTbNamespaceToSvgContent = (svgContent: string): string => {
svgPartsRegex.lastIndex = 0;
let svgRootNode: string;
@ -536,7 +546,22 @@ export class ScadaSymbolObject {
for (let i=0;i<elements.length;i++) {
elements.item(i).remove();
}
this.svgShape = SVG().svg(doc.documentElement.innerHTML);
let svgContent = doc.documentElement.innerHTML;
const regexp = /\sid="([^"]*)"\s/g;
const unique_id_suffix = '_' + generateElementId();
const ids: string[] = [];
let match = regexp.exec(svgContent);
while (match !== null) {
ids.push(match[1]);
match = regexp.exec(svgContent);
}
for (const id of ids) {
const newId = id + unique_id_suffix;
svgContent = svgContent.replace(new RegExp('id="'+id+'"', 'g'), 'id="'+newId+'"');
svgContent = svgContent.replace(new RegExp('#'+id, 'g'), '#'+newId);
}
this.svgShape = SVG().svg(svgContent);
this.svgShape.node.style.overflow = 'hidden';
this.svgShape.node.style.position = 'absolute';
this.svgShape.node.style['user-select'] = 'none';
@ -557,15 +582,7 @@ export class ScadaSymbolObject {
private init() {
this.context = {
api: {
generateElementId: () => {
const id = guid();
const firstChar = id.charAt(0);
if (firstChar >= '0' && firstChar <= '9') {
return 'a' + id;
} else {
return id;
}
},
generateElementId: () => generateElementId(),
formatValue,
text: this.setElementText.bind(this),
font: this.setElementFont.bind(this),