thingsboard/ui-ngx/src/polyfills.ts
ArtemHalushko 42c52bfdba
Map/3.0 (#2535)
* add base map infrastructure

* add leaflet css

* add tencent map

* add google maps support

* added image map support

* refactor schemes

* here maps support && WIP on markers

* add simple marker suppor

* data update & polyline support

* map bouds support

* add some settings support

* add map provider select to settings

* labels support

* WIP on trip animation widget

* WIP on history control and route interpolation

* trip-animation map provider & custom markers

* comleted track marker & history controls

* add license headers

* label fix & tooltips support

* WIP on polygons

* marker dropping support

* add polygon support

* add label to trip animation

* WIP on tooltips

* lint anf typed leaflet AddMarker

* some typing and poly improvements

* add typing

* add marker creation

* update proxy

* save position fix

Co-authored-by: Artem Halushko <ahalushko@thingboards.io>
Co-authored-by: Adsumus <artemtv42@gmail.com>
2020-03-20 16:57:35 +02:00

113 lines
4.8 KiB
TypeScript

///
/// Copyright © 2016-2020 The Thingsboard Authors
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
/**
* This file includes polyfills needed by Angular and is loaded before the app.
* You can add your own extra polyfills to this file.
*
* This file is divided into 2 sections:
* 1. Browser polyfills. These are applied before loading ZoneJS and are sorted by browsers.
* 2. Application imports. Files imported after ZoneJS that should be loaded before your main
* file.
*
* The current setup is for so-called "evergreen" browsers; the last versions of browsers that
* automatically update themselves. This includes Safari >= 10, Chrome >= 55 (including Opera),
* Edge >= 13 on the desktop, and iOS 10 and Chrome on mobile.
*
* Learn more in https://angular.io/guide/browser-support
*/
/***************************************************************************************************
* BROWSER POLYFILLS
*/
/** IE10 and IE11 requires the following for NgClass support on SVG elements */
// import 'classlist.js'; // Run `npm install --save classlist.js`.
/**
* Web Animations `@angular/platform-browser/animations`
* Only required if AnimationBuilder is used within the application and using IE/Edge or Safari.
* Standard animation support in Angular DOES NOT require any polyfills (as of Angular 6.0).
*/
// import 'web-animations-js'; // Run `npm install --save web-animations-js`.
/**
* By default, zone.js will patch all possible macroTask and DomEvents
* user can disable parts of macroTask/DomEvents patch by setting following flags
* because those flags need to be set before `zone.js` being loaded, and webpack
* will put import in the top of bundle, so user need to create a separate file
* in this directory (for example: zone-flags.ts), and put the following flags
* into that file, and then add the following code before importing zone.js.
* import './zone-flags.ts';
*
* The flags allowed in zone-flags.ts are listed here.
*
* The following flags will work for all browsers.
*
* (window as any).__Zone_disable_requestAnimationFrame = true; // disable patch requestAnimationFrame
* (window as any).__Zone_disable_on_property = true; // disable patch onProperty such as onclick
* (window as any).__zone_symbol__BLACK_LISTED_EVENTS = ['scroll', 'mousemove']; // disable patch specified eventNames
*
* in IE/Edge developer tools, the addEventListener will also be wrapped by zone.js
* with the following flag, it will bypass `zone.js` patch for IE/Edge
*
* (window as any).__Zone_enable_cross_context_check = true;
*
*/
/***************************************************************************************************
* Zone JS is required by default for Angular itself.
*/
import './zone-flags';
import 'zone.js/dist/zone'; // Included with Angular CLI.
import 'core-js/es/array';
import moment from 'moment';
/***************************************************************************************************
* APPLICATION IMPORTS
*/
(window as any).global = window;
/***************************************************************************************************
* WIDGETS IMPORTS
*/
import cssjs from '@core/css/css';
import { TbFlot } from '@home/components/widget/lib/flot-widget';
import { TbAnalogueCompass } from '@home/components/widget/lib/analogue-compass';
import { TbAnalogueRadialGauge } from '@home/components/widget/lib/analogue-radial-gauge';
import { TbAnalogueLinearGauge } from '@home/components/widget/lib/analogue-linear-gauge';
import { TbCanvasDigitalGauge } from '@home/components/widget/lib/digital-gauge';
import { TbMapWidgetV2 } from '@home/components/widget/lib/maps/map-widget2';
import { TbTripAnimationWidget } from '@app/modules/home/components/widget/trip-animation/trip-animation.component';
import * as tinycolor_ from 'tinycolor2';
const tinycolor = tinycolor_;
(window as any).tinycolor = tinycolor;
(window as any).cssjs = cssjs;
(window as any).moment = moment;
(window as any).TbFlot = TbFlot;
(window as any).TbAnalogueCompass = TbAnalogueCompass;
(window as any).TbAnalogueRadialGauge = TbAnalogueRadialGauge;
(window as any).TbAnalogueLinearGauge = TbAnalogueLinearGauge;
(window as any).TbCanvasDigitalGauge = TbCanvasDigitalGauge;
(window as any).TbMapWidgetV2 = TbMapWidgetV2;
(window as any).TbTripAnimationWidget = TbTripAnimationWidget;